Verisimilitude is required. Much like the samurai of old, it isn’t honor any of us crave, but the audiences belief in it. In this case the audience is your gaming group. Your honor, the campaign you run. They have to believe in it. Make it a thing in their minds. Something they can hold.
If I could truly bottle this and hand it to you I’d be selling a very different product indeed.
The story of a campaign, the excitement a body expresses over something shared. A unified experience. It’s why we sit around tables, speak in strange accents we may not get right, remiss about a universe that is real only in word and deed. We scratch pencil to paper, clack upon keys and tappity tap upon tablets. Physicality that represents imagination. It is an unknown language to the uninitiated. To decipher it is the test. One of us.
Much of the design in Hallowmas stems from two fonts. Firstly, I have no idea what I’m doing. This isn’t to say I lack thoughts, just a means to properly express them. To write a book, to rewrite that book since wedging information into pages that please ascetically is the obsession. To fail at the Kickstarter only to bear fruit regardless. I sought to make something epic and I have. I merely underestimated what it would cost me in pride and ego.
Secondly, a desire for expression. All my life I have participated in the telling of tales. Nothing less than being a creator of worlds and wonder is what I wanted, yet what is a writer who doesn’t write? For too long I’ve critique the works of others with nothing of my own to offer back. Now that changes. I wanted a product that was truly capable of crafting story. Both within a game and beyond it. My favorite games I have ever played are the ones that allow me to craft tales worthy of sharing.
“Stay awhile and listen.”
You’ve all met them. People that can’t wait to tell you about their character. Some 20th level blackguard or a god-like being that summons other Gods. If you’re lucky their story will actually be worth listening to. More often than not it is the sad drivel of a lonely soul trying to relate, feebly, with a kindred spirit. Wouldn’t it be nice if everyone had an interesting story to tell? What a grand thing to enter into a convention and not be repelled, verbally or aromatically, by your fellow con-goers. It is a dream to be certain and I doubt one book could change the face of gaming.
Perhaps it will take many books.
I would truly like to hear stories that do not pertain to dice, munchies or some tangent that threw off the whole group and started a giggle fest. What we do around these tables, both physical and virtual, are greater than any dreck Hollywood feeds us. It’s greater than any HBO series, any novel that gets delayed for years, even greater than any show canceled by Fox.
They are greater by far by virtue of fact. They are our stories. We tell them to ourselves and to each other. So of course, we’re biased.
I hope Hallowmas can be for you what it has been for me. A collection of stories waiting to be told. The best is truly yet to come. Thank you.